Please find below the order of play for the conference day:
08:00 – 09:55
Delegate registration and Exhibition visit, including breakfast, tea and coffee.
09:55
Opening comments from the chair: Annie Turner, Editor, ICT
for Education
10:00 – 10:45
Revitalising the ICT CPD
Staff development is critical, but problematic, particularly in the context of 'rarely cover' and
the changing political and financial landscape. This presentation will explore what we know about effective CPD, drawing on the literature and work within the Vital Programme
(see www.vital.ac.uk). It will suggest a model for 21st Century ICT CPD informed by this analysis and work on approaches to learning emerging from the Schome Park Programme
(see www.schome.ac.uk/).
Dr. Peter Twining, Director, Vital
10:45 – 11:30
Positive behaviour through
monitoring and safeguarding pupils through ICT in schools
• Assessing the various
safeguarding tools available for teachers, pupils and parents.
• What else does your school or authority need
to achieve real-time monitoring and more?
• How Birmingham secondary schools have tackled
cyber-bullying and other community concerns: a case-study.
Eamonn
Duffy, Oaks Collegiate Liaison Teacher
11:30 – 12:00
Tea and coffee break and Exhibition visit
12:00 – 12:45
Mind-controlled
educational computer games aid
attention deficit
disorders and attention related learning
difficulties
• A recent scientific breakthrough reveals
mind-controlled game
training reduced core symptoms of ADHD
• Recent UK examples showing non-medical
alternative intervention
to improve attention and learning
• Play Attention - how a game can train
children with attention
problems to concentrate in your school
Ian
Glasscock, Director, Games for Life
12:45 – 14:00
Lunch break and Exhibition visit
14:00 – 14:30
Using ICT to promote pupil well-being and bridge the gap between primary and secondary social life and academic progress
• Using gaming and social networking technologies to bridge the gap between primary and secondary phases.
• Exploring a range of methods of motivating and inspiring even the most reluctant learners.
• 'Big school' – a case study about how popular gaming technologies are being used to allay primary leavers' fears and fight the year 6-7 'dip' in academic and social success
Daniel Locke-Wheaton, Assistant Head Teacher and E-learning Adviser,
Great Barr High School
14:30 – 15:30
Q&A with the speakers
If you have a question you would like us to answer at the Q&A please leave them with the reception team before 2pm and we will endeavour to put them one or all our panellists. Alternatively, questions can be asked in the Q&A session from the floor.
Followed by closing remarks.

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